“Welcome to Sandpoint! Please stop to see yourself as we see you!” —Mirrored Sign Outside Sandpoint

Sandpoint has faced many hardships but also great prosperity in its 42-year history.

Sandpoint is a small village in Cahbrai, south of one of the Tradeways (this one leading to Rathor) and on the edges of the Thunder River (that originates from Lake Storval before emptying into the depths of Chaldis before it reaches the domain boundary). Remnants of the previous age can be easily viewed in Sandpoint – towards the west the domain boundary ends with a deep series of caverns, canyons and cliffs. This was once a great ocean before the Stone Wastes claimed the land, during the time of the Thassilon Empire.

Sandpoint was founded to take advantage of the fishing potential along the Great Thunder River that could be easily traded with the hub city of Magnimar, as well as to utilise the rare sands of this area to craft fine glass that is demand from Cahbrai’s trading partners. River fishermen, farmers, and other simple folk make the community one of the rare truly peaceful havens in Cahbrai. Yet, while the townsfolk have known dark times in the past, a new shadow has begun to loom over the unsuspecting town.

Players in the Rise of the Runelords Adventure Path are encouraged to create characters with reasons to be in Sandpoint at the campaign’s beginning.

The Town

A simple, relatively peaceful town with all the color and common oddities one expects from a tightly-knit community, Sandpoint is near the Cahbrai domain boundary, south of the tradeway to Rathor. Wood buildings and cluttered docks line the river, while farms and the manors of wealthy citizens dot the surrounding countryside.

During the day, fishing, farming, lumbering, glassmaking occupy most of the townsfolk, who commonly retire to their homes by way of Sandpoint’s many taverns. A playhouse and would-be museum make unusual attractions in such a small community, but Sandpoint’s true landmark is the Old Light, a strange tower that constantly burns with a cold, white light. (Scholars think that this may have been used as a lighthouse when Cahbrai’s domain included its western ocean.)

A relatively peaceful town, devoid of many of the dangers of a true frontier town and intrigues of a sprawling city, Sandpoint has nonetheless had its share of troubles. The fading scars of a recent terror still linger, a time most folk refer to as the Late Unpleasantness.

Just over five years ago, a madman stalked the streets of Sandpoint, killing dozens. Known as Chopper, the killer’s monthlong terror ended bloodily when an eccentric local artisan was revealed as the murderer and killed during his attempted capture.

Adding to the pain, less than a month later the local chapel to Desna of the Disayr Court burned to the ground in a conflagration that nearly consumed the town’s northern half and left the local priest dead.

Emerging from the shadow of these events, though, Sandpoint has healed and rebuilt, with many townsfolk viewing the coming dedication of a new church as a symbolic end to the healing and return to normality. However, a small shrine to the Hearth Gods of the Iliath Court has gained a lot of popularity over this period.

The Law

Kendra Deverin has served as Sandpoint’s mayor for the past eight years. Lawmaker, judge, and general peacemaker, Deverin has proven to be both an adept diplomat and stern hand when need be—skills likely honed during her youth in Magnimar and adventuring in the region. With a personal—some say sisterly— style of governing, Kendra holds the abiding respect of most of Sandpoint’s people, charming them with her fiery temper and tenacity for justice.

While the town’s chief enforcer, Sheriff Hemlock knows the difference between the word of the law and its intent, and often gives those under his protection the benefit of the doubt. Their sheriff’s work aside, Sandpoint’s people realize they must often fend for and defend themselves, especially on the outlying farms. In the rarest and most extreme cases— and even then thoroughly discouraged—mob justice is sometimes all that satisfies the outraged people.

Rumors in Sandpoint

As in any small community, gossip accents every business transaction and spices every evening meal. Anyone who makes a DC 10 Gather Information check might hear one of the following rumors, some of questionable veracity.

  • Sheriff Hemlock shares a long-running, “secret” romance with Lady Kaye, madam of the town brothel.
  • The ghost of the murderer Chopper haunts Chopper’s Woods, just north of town.
  • The White Deer Inn used to be the Black Deer Inn, but was tastefully renamed after the fire.
  • Ask Ven Vinder at the general store to see the “wine cellar” and he’ll sell you a jug of disgusting but potent orc rotgut.
  • Farmer Grump claims the Sandpoint Devil, a horselike monster with bat wings, once flew off with one of his prized sows.
  • Old Ilsoari at the museum sometimes wanders the ruins along the domain boundary at night, looking for treasures.
  • Don’t go down to the junktoss after dark: goblins steal the trash at night.
  • Solsta Vinder claims Sczarni stole her sheets last week and two cooling pies a week before that.
  • The new cathedral is magically protected from catching fire.
  • Murdermaw, a giant red snapper big enough to bite a boat in half, lurks in the Thunder River.
  • The Deverin family was once affiliated with the civil war in Ichero resistance, but was forced to flee to Cahbrai.

The Land

The area around Sandpoint is a rolling, lightly forested land of limestone escarpments, rugged tors, and verdant moors surrounds Sandpoint. Most who populate the area live off the land and fish in the river, trading heavily with Magnimar, the northern city that acts as Cahbrai’s prime trading hub with Rathor. Numerous farms spread over the surrounding countryside. Viable farming land is a coveted commodity around Sandpoint, as rocky hills and expanses of limestone pavements— uneven areas of flat rock—break the lush landscape.

Wolves, snakes, and oversized weasels primarily stalk the deer and hares common to the area, along with the occasional stray farm animal, making attacks on humanoids rare. Even though Sandpoint is close to the domain boundary, it’s never had to contend with invading monstrosities or stone wights from the Stone Wastes. Fogs occasionally blow in across the land from the domain boundary, giving rise to numerous local legends of hungry wild men, winged terrors, and reeking things from the sea.

The People

A welcoming, largely unprejudiced community of colorful locals call Sandpoint home.

Presented here are but a few of the town’s most noteworthy residents.

  • Kendra Deverin: Town mayor. A council of several of the town’s most respected and affluent landowners aids Deverin’s work. While several council members have their own agendas and visions for the town, the mayor’s no-nonsense attitude assures that council decisions ever work toward the common good.
  • Cyrdak Drokkus: Grandiloquent actor, gadabout, and proprietor of the Sandpoint Theater.
  • Belor Hemlock: Meting out the town’s good justice, sheriff and councilmember Belor Hemlock keeps watch over Sandpoint’s people. Held as something of a local hero, Hemlock is lauded with being the man who brought the serial killer, Chopper, to justice. Although rarely faced with misconduct more severe than vandalism and public drunkenness, the sheriff is both a keen wit and a skilled swordsman, and openly proves both when the rare crime requires it.
  • Ameiko Kaijitsu: Ex-adventurer and proprietor of the Rusty Dragon inn, rebellious daughter to nobleman Lonjiku Kaijitsu. The bartended of the Rusty Dragon, Leith, is one of the Heroes of Sandpoint
  • Lonjiku Kaijitsu: Stoic noble, owner of the town Glassworks.
  • Jargie Quinn: One-legged owner of the Hagfish tavern.
  • Titus Scarnetti: Tradition-minded noble who controls Sandpoint’s bustling lumber trade.
  • Ethram Valdemar: Oldest of the town nobles.
  • Ven Vinder: Owner of Sandpoint’s best-stocked general store.
  • Abstalar Zantus: Sandpoint’s mild-mannered local priest of Desna of the Disayr Court.
  • The White Horse Family: This settled group of traditional Cahbraimaran Horse Lords breeds horses and trades with their tribal cousins out of Sandpoint. They were converted by Icheran missionaries to the worship of the Iliath gods years ago when the left the northern missionary of Windsong Abbey. Mist Whitehorse, a young daughter of the family, is one of the Heroes of Sandpoint.


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